12/31/2022 0 Comments The adventures of tintin pc save gameYour task when playing this game is to move around paper characters (drawn in Hergé style), with a wooden police car serving as a die, looking for a criminal and a house where the criminal is supposed to have hidden Professor Calculus. The board has a number of drawn (not in Hergé's style) houses. The cover of the box has a nice picture of Tintin and friends. The differences are that the instructions on the box and the instruction sheet are in Swedish, Norwegian, Danish and Finnish. System requirements: Pentium 233 MHz MMX,Ĭontrols: Mouse/Keyboard Ravensburger Tintin Board Gameĭescription: these games were sold fifteen years ago in Sweden and they look just about exactly the same as the French games. Snowy dreams of adventures he has shared with Tintin. Calculus invents the supercolor tryphonar, a gigantic colour television. Release date: 21 September 2001 (PlayStation) 16 November 2001 (PC)ĭescription: Based on five Tintin books. Publisher: Infogrames North America, Inc.Ĭontrols: Keyboard, Gamepad, Mouse, Joystick. The visuals of the characters and settings are faithful to Hergé's drawings. Basically you are on a mission to save the kidnapped Professor Calculus in Peru. This multi-level platform game is based on the story of The Seven Crystal Balls and Publisher: Infogrames Entertainment Prisoners of the Sunĭescription: This is the second Tintin game released by Infogrames. Each level features new locations, enemies and obstacles that serve to advance the storyline. Platform: Gameboy, Super Nintendo, Sega Mega Drive, PCĭescription: The first Tintin game for the PC released by Infogrames. (programmers: Daniel Charpy, Philippe Nottoli graphics by Daniel Charpy. Platform: Commodore 64/128 (programmers unknown).The game was also programmed for the Sinclair Spectrum computers by David Perry and Nick Bruty.A cartridge version was also released on the Amstrad GX4000 console.Also released on tape for the Amstrad CPC464 along with a disc for the CPC664/6128.There were also at least two Asterix games made for the Amstrad-both of them were pretty good, but they have no instructions, either. The gameplay is a very repetitive, but it does get harder as you go along, and the graphics are excellent for the 160x100 resolution and 27 colours. Mini review: I was very impressed with this game-after all, it was made in the 1980s on a very limited type of computer. Contributions from Paul Durdin, Anders Karlsson, Kirthi Kyer and Patrick Furlong.
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